As for controlling options, Virtua Fighter 5 works best with the analog stick, although the directional pad is manageable. However, true fighting fanatics should use Hori’s fighting stick (sold separately) -- if you haven’t worn it out on DOA 4 already.
Computer opponents put up a splendid fight -- maybe too much of one. The artificial intelligence will pummel you, especially if you suck. To sharpen your skills, you should acquaint yourself with Dojo mode. Merely select a fighter, set up a particular scenario and go to work. This teaches you most (if not all) of the fighters’ moves and counters, along with plenty of the deeper bone-breaking combos.

Chick kick misses.
Sega AM2 deserves kudos for the work it’s done with the visuals. Just like the PS3 version, all of the fighters look phenomenal, right down to the wrinkles in Shun Di’s face and the seams on Sarah Bryant’s sexy body suit. Even with the smallest of motions (like getting up off the ground), the characters move with fluidity. The backgrounds also stand out. The street level, for instance, features passing traffic with honking cars as they pass by, buildings with separately lit windows and rain -- all at 60 frames per second. Other stages, such as a snow-capped mountain and a heavily crowded wrestling arena, show fine craftwork as well. Even the menu system explodes with detail, as you select from floating icons to reach the desired mode.